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Is there a way to pack UVs to a selected area or avoid overlapping pinned UVs

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I am trying to fix this game asset's UVs. I have pinned UV islands which I do not want to move. But the rest of the UVs I want to unpack (again) into the same UV area without overlapping them. If I could get a similar texel density that would be a plus. If there is a plugin that would allow me to draw a square of where to pack UV islands/ where not to pack that would be ideal. I have the UV-packer plugin but that does not seem to be able to do it. I am using Blender 3.6 or 4.0

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When I try to pack islands with the pinned UVs locked it still overlaps:

enter image description here


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